Incorporeal Movement: The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity: While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter: The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
The Wraith is a formidable creature in the world of Dungeons & Dragons. With a Challenge Rating of 5, it presents a significant challenge to even experienced players. Its high Constitution and Dexterity scores, coupled with its immunity to a variety of conditions, make it quite difficult to take down. Its alignment as Neutral Evil also adds an extra layer of complexity to encounters with the Wraith, as players may need to consider the creature's motivations and potential for manipulation. Overall, the Wraith is a well-designed enemy that can provide a thrilling and tense gameplay experience for Dungeons & Dragons players.
Wraith is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Wraith Pathfinder edition. Want to use Wraith in a VTT (virtual tabletop)? Try out SendingStone for free today!
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