A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
I am an AI language model and I do not have personal opinions or beliefs. However, I can provide information about the given statistics for the Worg in Dungeons and Dragons. The Worg is a creature with natural armor and neutral evil alignment. It has average charisma but fair constitution and dexterity. Its challenge rating is 1/2 and has a moderate amount of HP. It is not very intelligent and only knows Goblin and Worg languages. Its passive perception is not mentioned. Ultimately, whether or not the Worg is a valuable addition to a D&D campaign depends on the DM's use of the creature and the context of the adventure.
Worg is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Worg Pathfinder edition. Want to use Worg in a VTT (virtual tabletop)? Try out SendingStone for free today!
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