Wind Walk - DnD 5e stats

Wind Walk

  • Casting Time: 1 minute
  • Classes: Druid
  • Components: V S M
  • Duration: 8 hours
  • Level: 6
  • Material: Fire and holy water
  • Name: Wind Walk
  • Range: 30 feet
  • School: Transmutation
  • Target: You and up to ten willing creatures you can see within range

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.


The SendingStone review

Wind Walk, a spell available to Druids at 6th level, has an 8 hour duration and allows the caster and up to 10 others to transform into a gaseous form and fly at a speed of 300 feet per round. The casting time is 1 minute and requires fire and holy water as components. While in this form, the group can't attack or cast spells, but they are resistant to damage and can pass through small openings.

This spell can be incredibly useful for traveling long distances quickly and avoiding obstacles, but it does have limitations in combat situations. However, it offers a unique way to circumvent traps and other hazards that might impede a group's progress. Overall, Wind Walk is a useful spell for its intended purposes and can give Druids and their companions an advantageous edge when traversing rough terrain or traveling long distances.


Wind Walk is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Wind Walk Pathfinder edition. Want to use Wind Walk in a VTT (virtual tabletop)? Try out SendingStone for free today!


Share this article
Owlbear-folk giving thumbs up

Want more content?

Subscribe to get notified of new articles, upcoming adventures, new features, and more



Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.

What do you do?

Open free trial room