Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack (Humanoid or Hybrid Form Only): The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only).: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only): Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The Wererat is a lawful evil creature in D&D, with a challenge rating of 2 and AC 12. It has a decent DEX of 15 and CON of 12, but low CHA of 8. It is immune to nonmagical bludgeoning, piercing, and slashing attacks. Overall, it's a moderately challenging foe that players will encounter in the game.
Wererat is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Wererat Pathfinder edition. Want to use Wererat in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation isn’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Daggerheart • Cosmere RPG • Powered by the Apocalypse • Dungeons & Dragons • Credits
© 2025 Artificer, LLC