Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell: The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.
Claw (Bear or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
The Werebear is a powerful creature with a Challenge Rating of 5, making it a formidable opponent for any adventurer. With high stats in CON and HP, it can sustain a lot of damage and stay in the fight for a long time. Its Neutral Good alignment and CHA of 12 suggest that it is not inherently evil but may be willing to defend itself if provoked. In addition, its immunities make it resistant to certain types of damage, making it even harder to defeat. Overall, the Werebear is a well-balanced creature that can provide a thrilling challenge for players.
Werebear is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Werebear Pathfinder edition. Want to use Werebear in a VTT (virtual tabletop)? Try out SendingStone for free today!
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