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Water Elemental - DnD 5e stats

Water Elemental

  • AC: 14 (Natural Armor)
  • Alignment: Neutral
  • CHA: 8
  • CON: 18
  • Challenge Rating: 5
  • Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • DEX: 14
  • HP: 114 (12d10+48)
  • INT: 5
  • Immunities: Poison
  • Languages: Aquan
  • Passive Perception: 10
  • Resistances: Acid; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Roll 0: Slam 1d20 + 7 2d8+4
  • STR: 18
  • Senses: Darkvision 60 Ft.
  • Size: Large
  • Speed: 30 ft., swim 90 ft.
  • Type: elemental
  • WIS: 10

Traits

Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

Actions

Multiattack: The elemental makes two slam attacks.

Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4-6): Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.


The SendingStone review

The Water Elemental is a formidable creature with a high challenge rating of 5. It has a natural armor class of 14 and an impressive constitution score of 18, which makes it incredibly resilient. Additionally, it is immune to several debilitating conditions like exhaustion, grapple, and paralyze, which makes it challenging to defeat. The Water Elemental's neutral alignment also makes it unpredictable and difficult to control, making it an excellent adversary for players. Overall, the Water Elemental is a tough opponent that requires strategy and coordination to defeat, making it a perfect addition to any game or encounter.


Water Elemental is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Water Elemental Pathfinder edition. Want to use Water Elemental in a VTT (virtual tabletop)? Try out SendingStone for free today!


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