Water Breathing - DnD 5e stats

Water Breathing

  • Casting Time: 1 action
  • Classes: Druid, Ranger, Sorcerer, Wizard
  • Components: V S M
  • Duration: 24 hours
  • Level: 3
  • Material: A short reed or piece of straw
  • Name: Water Breathing
  • Range: 30 feet
  • Ritual: Yes
  • School: Transmutation
  • Target: Up to ten willing creatures you can see within range

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.


The SendingStone review

Water Breathing is a spell that enables characters in Dungeons & Dragons to breathe underwater for 24 hours. It can be used by druids, rangers, sorcerers, and wizards and has a casting time of 1 action. The spell requires a short reed or piece of straw as a material component.

This spell has its uses in aquatic environments and situations that require diving or swimming for extended periods. It is especially useful for characters whose classes do not inherently grant the ability to breathe underwater. However, it may not be as relevant in campaigns that do not involve extensive underwater exploration.

Overall, Water Breathing can be a valuable spell to have in one's repertoire, but its usefulness may vary depending on the specific campaign and adventure.


Water Breathing is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Water Breathing Pathfinder edition. Want to use Water Breathing in a VTT (virtual tabletop)? Try out SendingStone for free today!


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