You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.
The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. The creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6 for each slot level above 6th.
The #Wall of Ice spell is a powerful tool in a wizard's arsenal. It can be cast quickly and allows for concentration over a long period of time. The spell deals 10d6 cold damage and can last up to 10 minutes, creating a formidable wall that can be used defensively or offensively. The higher spell slot allows for even more damage. However, the spell does require verbal, somatic, and material components, which can make it harder to cast in certain situations. Overall, the #Wall of Ice is a spell that can greatly benefit a wizard in both combat and non-combat situations.
Wall of Ice is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Wall of Ice Pathfinder edition. Want to use Wall of Ice in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Credits
© 2024 SendingStone, Craig Spaeth