You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
The #Wall of Fire spell can be a powerful tool in combat for Druids, Sorcerers, and Wizards. The spell has a casting time of one action and requires verbal, somatic, and material components. The spell creates a wall of fire that deals 5d8 fire damage to creatures within its area of effect. The spell's duration is up to one minute, and it requires concentration to maintain.
Overall, the #Wall of Fire spell can be an effective way to deal damage to a large area of enemies. However, its usefulness may depend on the situation and the caster's abilities. Players should be cautious when using this spell, as it can also harm allies who are caught in the wall of fire's area of effect. Ultimately, the spell's success will depend on the player's ability to place the wall strategically and maintain concentration.
Wall of Fire is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Wall of Fire Pathfinder edition. Want to use Wall of Fire in a VTT (virtual tabletop)? Try out SendingStone for free today!
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