You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
True Strike is a cantrip that seems appealing to spellcasters on the surface but is unfortunately quite underwhelming in practice. It allows the player to gain advantage on their next attack roll against a designated target within 30 feet after a turn of concentrating. This cost is too steep for what it offers, especially given how rarely the advantage will actually pay off. True Strike also competes with other more viable options at the cantrip level, such as Mage Hand and Prestidigitation. Ultimately, while True Strike may sound useful, it fails to live up to expectations and is best to be avoided in most cases.
True Strike is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a True Strike Pathfinder edition. Want to use True Strike in a VTT (virtual tabletop)? Try out SendingStone for free today!
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