True Seeing - DnD 5e stats

True Seeing

  • Casting Time: 1 action
  • Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
  • Components: V S M
  • Duration: 1 hour
  • Level: 6
  • Material: An ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell
  • Name: True Seeing
  • Range: Touch
  • School: Divination
  • Target: The willing creature you touch

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.


The SendingStone review

The True Seeing spell is an incredibly powerful tool that can allow a player to see through illusions and magical disguises, as well as to detect hidden traps or secret doors. While the high level requirement of this spell may make it difficult for some players to access, those who do have access to it can use it to great effect in a variety of situations. Depending on the campaign and the types of enemies that the players are facing, True Seeing can be an incredibly useful tool or a less important one, but it is generally considered to be a top-tier spell for those who are able to cast it. In summary, True Seeing is a valuable spell that can help players to uncover hidden dangers or see through any deception or trickery that may be present in the game world.


True Seeing is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a True Seeing Pathfinder edition. Want to use True Seeing in a VTT (virtual tabletop)? Try out SendingStone for free today!


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