True Polymorph - DnD 5e stats

True Polymorph

  • Casting Time: 1 action
  • Classes: Bard, Warlock, Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Level: 9
  • Material: A drop of mercury, a dollop of gum arabic, and a wisp of smoke
  • Name: True Polymorph
  • Range: 30 feet
  • School: Transmutation
  • Target: One creature or nonmagical object that you see within range

Choose one creature with at least 1 hit point or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.

Shapechangers aren't affected by this spell. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.

Creature into Creature: If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.

The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

Object into Creature: You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement.

If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

Creature into Object: If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.


The SendingStone review

True Polymorph is a powerful spell that allows a caster to transform any object or creature into another form permanently. While the spell requires the use of rare and expensive material components, it can create significant benefits for players, allowing them to turn their weapons into powerful magical artifacts or convert their enemies into harmless creatures. However, the spell’s concentration requirement and high level mean it is best suited for experienced players who have carefully planned its use in a game. Ultimately, True Polymorph offers players a unique and flexible ability to tailor their gameplay experience to their liking.


True Polymorph is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a True Polymorph Pathfinder edition. Want to use True Polymorph in a VTT (virtual tabletop)? Try out SendingStone for free today!


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