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Troll - DnD 5e stats


  • AC: 15 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 7
  • CON: 20
  • Challenge Rating: 5
  • DEX: 13
  • HP: 84 (8d10+40)
  • INT: 7
  • Languages: Giant
  • Passive Perception: 12
  • Roll 0: 1d20 + 7 1d6+4
  • Roll 1: 1d20 + 7 2d6+4
  • STR: 18
  • Senses: Darkvision 60 Ft.
  • Size: Large
  • Skills: Perception +2
  • Speed: 30 ft.
  • Type: giant
  • WIS: 9


Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.


Multiattack: The troll makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The SendingStone review

The troll is a classic D&D monster with a rating of 5 and a chaotic evil alignment. It has impressive physical attributes, including a natural armor of 15 and a constitution of 20, making it a formidable opponent in battle. However, its low charisma and intelligence scores of 7 make it less adept at tactics and social skills. The troll speaks Giant and has a passive perception of 12. Overall, it is a challenging adversary for adventurers to face and a common foe in many campaigns.

Troll is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Troll Pathfinder edition. Want to use Troll in a VTT (virtual tabletop)? Try out SendingStone for free today!

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