Triceratops
- AC: 13 (Natural Armor)
- Alignment: Unaligned
- CHA: 5
- CON: 17
- Challenge Rating: 5
- DEX: 9
- HP: 95 (10d12+30)
- INT: 2
- Passive Perception: 10
- Roll 0: Gore 1d20 + 9 4d8+6
- Roll 1: Stomp 1d20 + 9 3d10+6
- STR: 22
- Size: Huge
- Speed: 50 ft.
- Type: beast
- WIS: 11
Traits
Trampling Charge: If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Actions
Gore: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp: Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage
The SendingStone review
Triceratops is a formidable creature in D&D, with a high AC and CON, making it a great tank for any party. Its low CHA and INT make it easy to roleplay as a wild, unaligned beast, fitting with its real-life counterpart. With a challenge rating of 5, it's a tough opponent for lower-level parties but can be taken down with teamwork and strategy. Its signature move, gore, deals heavy damage with a d20 roll, making it a fearsome opponent. Overall, the Triceratops is an exciting addition to any campaign, adding a prehistoric twist to a fantasy world.
Triceratops is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Triceratops Pathfinder edition. Want to use Triceratops in a VTT (virtual tabletop)? Try out SendingStone for free today!
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