You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.
You can use this transportation ability once per round for the duration. You must end each turn outside a tree.
Tree Stride is a powerful spell available to Druids and Rangers, allowing them to teleport from one tree to another within range, up to 500 feet per round. The spell requires concentration for up to a minute and can only be used by the caster themselves. Some argue that this spell is overpowered, making travel too easy and rendering certain obstacles or terrain irrelevant. However, others maintain that it is an exciting and useful addition to any nature-oriented character's arsenal, enhancing their mobility and versatility in combat or exploration. Overall, the effectiveness of Tree Stride may depend on the DM and specific campaign setting.
Tree Stride is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Tree Stride Pathfinder edition. Want to use Tree Stride in a VTT (virtual tabletop)? Try out SendingStone for free today!
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