Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Multiattack: The thug makes two melee attacks.
Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
The Thug is a relatively weak opponent in terms of D&D stats, with a challenge rating of 1/2 and middling ability scores. However, the Thug's real value comes from its potential as a storytelling device. As a low-level thug, it could easily be used as a minor antagonist in a larger crime ring, or as a hired muscle for a more powerful villain. Its lack of a good alignment also means it could be used as a potential ally for morally gray characters or parties. Overall, while the Thug may not be the strongest enemy on the battlefield, it has a lot of potential for adding depth to a campaign.
Thug is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Thug Pathfinder edition. Want to use Thug in a VTT (virtual tabletop)? Try out SendingStone for free today!
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