As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence - a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Teleportation Circle is a powerful spell in Dungeons & Dragons that allows players to swiftly transport themselves and their allies between two predetermined locations. The spell has a casting time of one minute and requires rare chalks, inks, and precious gems infused with magic. Only bards, sorcerers, and wizards have access to this spell in their spell list.
The Teleportation Circle spell is particularly useful for parties that find themselves frequently traveling long distances and need to quickly escape from dangerous situations. The spell also allows for the easy transportation of goods and treasure, making it a valuable tool for adventurers. However, the spell's high level and material components make it a difficult spell to access for low-level characters.
Overall, the Teleportation Circle spell is a valuable asset to players, allowing them to quickly traverse the D&D world and avoid danger. Its inclusion in a party's spell list can greatly enhance their ability to complete quests and explore the game world.
Teleportation Circle is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Teleportation Circle Pathfinder edition. Want to use Teleportation Circle in a VTT (virtual tabletop)? Try out SendingStone for free today!
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