Echolocation: The swarm can't use its blindsight while deafened.
Keen Hearing: The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Swarm of Bats is a weak creature in Dungeons & Dragons. It has low stats, little challenge, and condition immunities that may be useful in certain situations. Its unaligned alignment means it can be used in a variety of scenarios, but its lack of decent abilities may make it less attractive to use. However, its status as a swarm creature can give it some advantages in combat, allowing it to surround and overwhelm its foes. Overall, this creature may be useful for low-level encounters or atmospheric scenes, but it doesn't offer much beyond its basic premise.
Swarm of Bats is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Swarm of Bats Pathfinder edition. Want to use Swarm of Bats in a VTT (virtual tabletop)? Try out SendingStone for free today!
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