Amphibious: The giant can breathe air and water.
Innate Spellcasting: The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Multiattack: The giant makes two greatsword attacks.
Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
The Storm Giant is a powerful creature in Dungeons and Dragons with a challenge rating of 13. With high ability scores in CHA, CON, and INT, as well as immunities to lightning and thunder, this chaotic good giant is a formidable opponent for any adventuring party. Its scale mail gives it an AC of 16 and its immense HP of 230 further adds to its resilience in battle. Overall, the Storm Giant poses a significant threat and provides a thrilling challenge for experienced players.
Storm Giant is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Storm Giant Pathfinder edition. Want to use Storm Giant in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Daggerheart • Credits
© 2024 SendingStone, Craig Spaeth