Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6): The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
The Steam Mephit is a relatively weak creature with a Challenge Rating of only 1/4. It has immunity to fire and poison and condition immunities to being poisoned. Its stats are all relatively low, with AC, CON, and DEX all at 10 or 11. Its only notable attribute is its CHA at 12. Overall, this creature is not particularly impressive and would not pose much of a threat to a group of well-prepared adventurers. However, it could be used as a minor obstacle or nuisance in a larger encounter.
Steam Mephit is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Steam Mephit Pathfinder edition. Want to use Steam Mephit in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Daggerheart • Cosmere RPG • Credits
© 2024 SendingStone, Craig Spaeth