- Casting Time: 1 action
- Classes: Druid, Sorcerer, Wizard
- Components: V S M
- Concentration: Yes
- Duration: Up to 1 minute
- Level: 3
- Material: A pinch of dust and a few drops of water
- Name: Sleet Storm
- Range: 150 feet
- School: Conjuration
- Target: A 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
The SendingStone review
Sleet Storm is a useful spell that can slow down enemies and create hazardous terrain. However, it can also impede the movements of the caster's allies if they are not prepared for it. The spell has a long casting time and requires concentration, which limits its usefulness in certain situations. Additionally, its effect is heavily dependent on the environment and the number of enemies present, making it situational in its usefulness. Overall, Sleet Storm can be a valuable addition to a spellcaster's arsenal, but its drawbacks should be considered before use.
Sleet Storm is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sleet Storm Pathfinder edition. Want to use Sleet Storm in a VTT (virtual tabletop)? Try out SendingStone for free today!