Simulacrum - DnD 5e stats

Simulacrum

  • Casting Time: 12 hours
  • Classes: Wizard
  • Components: V S M
  • Duration: Until dispelled
  • Level: 7
  • Material: Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell
  • Name: Simulacrum
  • Range: Touch
  • School: Illusion
  • Target: One beast or humanoid that is within range for the entire casting time of the spell

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.


The SendingStone review

The spell Simulacrum is a powerful tool in the arsenal of a wizard, allowing them to create a near-perfect replica of any creature they choose. However, its use should be carefully considered, as the creation of a simulacrum requires a significant amount of time and resources.

Some may argue that the ability to create a duplicate of any creature is an invaluable asset in battle and espionage, while others may view it as a violation of the natural order or a dangerous practice that could have unforeseen consequences.

Ultimately, the decision to use Simulacrum should be weighed carefully, taking into account the potential benefits and drawbacks of creating such a copy. As with any spell, it is important to consider the ethical implications of its use and to exercise caution to avoid unintended consequences.


Simulacrum is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Simulacrum Pathfinder edition. Want to use Simulacrum in a VTT (virtual tabletop)? Try out SendingStone for free today!


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