Shapechange - DnD 5e stats

Shapechange

  • Casting Time: 1 action
  • Classes: Druid, Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Level: 9
  • Material: A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell
  • Name: Shapechange
  • Range: Self
  • School: Transmutation
  • Target: Self

You assume the form of a different creature for the duration. The new form can be any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you, and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.

You assume the hit points and Hit Dice of the new form. When you revert to your normal, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception - if your new form has more hit points than your current one, your hit points remain at their current value.


The SendingStone review

The spell Shapechange is a powerful and complex spell available to high-level druids and wizards. It allows the caster to transform themselves into any creature they have knowledge of, gaining their abilities and physical attributes. The spell requires a costly material component, a jade circlet worth at least 1,500 gp. It also requires concentration and has a duration of up to one hour.

Opinions on the spell Shapechange vary. Some believe it is an incredibly versatile and useful spell, allowing the caster to adapt to any situation with the right creature form. Others feel that it is overly complicated and difficult to use effectively, requiring a deep understanding of the creature forms available to the caster. Despite this, it is generally agreed that Shapechange is a spell with great potential and should only be used in situations where its power is truly needed.


Shapechange is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Shapechange Pathfinder edition. Want to use Shapechange in a VTT (virtual tabletop)? Try out SendingStone for free today!


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