Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
The Shambling Mound is a formidable opponent with a challenge rating of 5 and 136 hit points. Its natural armor makes it difficult to hit. However, it is unaligned, meaning it doesn't have a specific moral or ethical code that it lives by. This makes it unpredictable in battle. The Shambling Mound also has immunity to blindness, deafness, and exhaustion. Its low dexterity score makes it easy to hit, but its high constitution helps it withstand damage. Overall, the Shambling Mound is a tough but unpredictable opponent that requires careful planning and strategy to defeat.
Shambling Mound is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Shambling Mound Pathfinder edition. Want to use Shambling Mound in a VTT (virtual tabletop)? Try out SendingStone for free today!
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