By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by the divination of spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include after 1,000 years or when the tarrasque awakes. This spells also ends if the target takes any damage.
Sequester is a powerful spell that can be cast by wizards in Dungeons and Dragons. It requires diamond, emerald, ruby, and sapphire dust worth at least 5,000 gold as a material component. Once cast, the spell lasts until dispelled and allows the target to be hidden away and protected from harm. The caster can choose to hide themselves or another creature or object, preventing it from being detected by magical means and providing a safe haven during dangerous situations.
Overall, Sequester is a highly useful spell for wizards who want to keep their allies safe or protect valuable items. However, its high level and expensive material component make it costly to learn and cast. It also may not be as useful in low-level campaigns where hiding away for an extended period of time is not as necessary. Despite these limitations, Sequester remains a popular spell among experienced wizards who know how to use it effectively.
Sequester is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sequester Pathfinder edition. Want to use Sequester in a VTT (virtual tabletop)? Try out SendingStone for free today!
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