You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.
Sending is an indispensable spell for connecting with other characters over long distances. It's a third-level spell available to bards, clerics, and wizards that allows you to send a short message to any creature you are familiar with, no matter where they are in the world. This spell requires only verbal and somatic components, along with a short piece of copper wire. You can communicate anything you want, up to 25 words, and receive a reply in kind.
Sending is often used for reconnaissance, espionage, and quick communication with important allies or enemies. It is a powerful tool for adventurers and makes the world a smaller place. Being able to quickly relay information and get a response can be the difference between life and death in some situations. However, it's worth noting that Sending can be countered or intercepted, so its use requires some careful strategizing in order to avoid it being misused. Nonetheless, the spell is essential for any party that needs to communicate between great distances.
Sending is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sending Pathfinder edition. Want to use Sending in a VTT (virtual tabletop)? Try out SendingStone for free today!
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