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See Invisibility - DnD 5e stats

See Invisibility

  • Casting Time: 1 action
  • Classes: Bard, Sorcerer, Wizard
  • Components: V S M
  • Duration: 1 hour
  • Level: 2
  • Material: A pinch of talc and a small sprinkling of powdered silver
  • Name: See Invisibility
  • Range: Self
  • School: Divination
  • Target: Self

For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.


The SendingStone review

See Invisibility is a valuable spell for any party, especially for tactical battles where invisibility is a common tactic. While it doesn't grant true sight, it allows the caster and their allies to detect any invisible creatures or objects within a range of up to 60 feet. This can make a huge difference in combat, allowing the party to target and disable invisible enemies, or avoid traps and ambushes set by invisible foes. It also lasts for a full hour, making it an excellent option for scouting or exploration.

Some argue that there are better spells for detection and anti-invisibility, such as Detect Magic or the higher-level spell True Seeing. However, for the level of the spell, # See Invisibility remains a solid choice. It also has the advantage of being available to several classes, giving players more options in their builds and playstyles.

Overall, # See Invisibility fills an important role in any spellcaster's kit, providing vital detection abilities that can turn the tides of difficult battles. It may not be the flashiest or most powerful spell, but its practicality and versatility make it a must-have for any party facing invisible threats.


See Invisibility is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a See Invisibility Pathfinder edition. Want to use See Invisibility in a VTT (virtual tabletop)? Try out SendingStone for free today!


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