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Sea Hag - DnD 5e stats

Sea Hag

  • AC: 14 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 13
  • CON: 16
  • Challenge Rating: 2
  • DEX: 13
  • HP: 52 (7d8+21)
  • INT: 12
  • Languages: Aquan, Common, Giant
  • Passive Perception: 11
  • Roll 0: Claws 1d20 + 5 2d6+3
  • STR: 16
  • Senses: Darkvision 60 Ft.
  • Size: Medium
  • Speed: 30 ft., swim 40 ft.
  • Spell Book: Identify, Ray Of Sickness, Hold Person, Locate Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Other Plane, Scrying, Eyebite
  • Spellcasting Ability: Intelligence
  • Type: fey
  • WIS: 12


Amphibious: The hag can breathe air and water.

Horrific Appearance: Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.


Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Death Glare: The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

The SendingStone review

The Sea Hag is a chaotic evil creature with a Challenge Rating of 2 in Dungeons and Dragons. It has an AC of 14, HP of 52, and high CON and CHA scores. It can communicate in Aquan, Common, and Giant.

Opinions of the Sea Hag vary. Some players find it to be a formidable opponent with its ability to resist magic and cast spells, while others see it as underwhelming due to its low damage output and lack of mobility. Its abilities to cast spells like Charm Person and Water Breathing can also make for interesting role-playing encounters. However, its CR of 2 makes it a relatively easy challenge for experienced players and parties. Overall, the Sea Hag can be a fun addition to aquatic or coastal encounters, but may not pose enough of a threat for seasoned adventurers.

Sea Hag is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sea Hag Pathfinder edition. Want to use Sea Hag in a VTT (virtual tabletop)? Try out SendingStone for free today!

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