You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Sanctuary is a useful spell for clerics to protect themselves or others in a tight spot. It has a range of 30 feet and a casting time of only one bonus action, making it easy to use in combat. By casting this spell on someone, they become immune to attacks and hostile spells from enemies who are within range. However, the protection ends if the target attacks or casts a harmful spell themselves.
Overall, Sanctuary is a spell that can be effective in certain situations, but it has its limitations. It's great for buying time or getting someone out of harm's way, but it's not a long-lasting protection. As a Cleric spell, it's a good addition to any spellcaster's arsenal.
Sanctuary is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sanctuary Pathfinder edition. Want to use Sanctuary in a VTT (virtual tabletop)? Try out SendingStone for free today!
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