Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Multiattack: The salamander makes two attacks: one with its spear and one with its tail.
Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
The Salamander is a formidable opponent with an impressive set of stats. Its high armor class and constitution, combined with its immunity to fire, make it a fierce force to be reckoned with. Its challenge rating of 5 indicates that it is a formidable adversary for a party of adventurers. Its ability to speak Ignan adds an additional layer of interest for those familiar with that language. However, its neutral evil alignment suggests that encountering a Salamander may not only be a physical challenge, but also a moral one. Overall, the Salamander makes for an interesting and formidable opponent in any D&D campaign.
Salamander is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Salamander Pathfinder edition. Want to use Salamander in a VTT (virtual tabletop)? Try out SendingStone for free today!
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