Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Sahuagin are considered to be one of the most iconic and challenging monsters found in the Dungeons and Dragons universe. They are typically depicted as fierce, shark-like humanoids who are completely dedicated to serving their deity, Sekolah. Because of their high strength and mastery of underwater combat, they are feared by sailors and coastal dwellers alike.
Despite their vicious nature, some players have found ways to use Sahuagin as allies or even playable characters in their campaigns. Some find the challenge of fighting against these formidable opponents to be thrilling, while others appreciate the potential for complex interactions with a complex and morally ambiguous race.
Overall, Sahuagin are a fascinating addition to any DM's toolkit, offering a unique challenge for players and opportunities for creative storytelling.
Sahuagin is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sahuagin Pathfinder edition. Want to use Sahuagin in a VTT (virtual tabletop)? Try out SendingStone for free today!
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