- Casting Time: 1 action
- Classes: Cleric
- Components: V S
- Damage: 1d8
- Damage Type: Radiant
- Duration: Instantaneous
- Level: 0
- Name: Sacred Flame
- Range: 60 feet
- Save: Dexterity
- School: Evocation
- Target: A creature that you can see within range
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
The SendingStone review
Sacred Flame is a cantrip spell available to clerics in Dungeons and Dragons. It has a casting time of 1 action and a range of 60 feet, dealing 1d8 radiant damage to one target. While it may seem weak compared to other spells, its instant casting time and ability to bypass resistance to non-magical attacks make it a valuable tool for clerics in battle.
Some players argue that Sacred Flame is overused and can become boring to rely on in combat, while others appreciate its reliability and versatility. Some may criticize its lack of scaling as the cleric levels up, but the spell's ability to ignore resistance can make it just as effective against high-level enemies as it is against weaker ones. Overall, Sacred Flame remains a popular spell choice among clerics for its simplicity and effectiveness.
Sacred Flame is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Sacred Flame Pathfinder edition. Want to use Sacred Flame in a VTT (virtual tabletop)? Try out SendingStone for free today!