- Casting Time: 1 action
- Classes: Druid, Sorcerer, Wizard
- Components: V S M
- Concentration: Yes
- Duration: Up to 1 minute
- Level: 7
- Material: A lodestone and iron fillings
- Name: Reverse Gravity
- Range: 100 feet
- School: Transmutation
- Target: A 50-foot-radius, 100-foot high cylinder centered on a point within range
This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
The SendingStone review
Reverse Gravity is a powerful level 7 spell available to Druids, Sorcerers, and Wizards. With a casting time of 1 action and concentration up to 1 minute, the spell reverses gravity within a 50-foot radius and 100-foot high cylinder, causing creatures and objects within the area to fall upwards and potentially take damage. The spell requires a lodestone and iron fillings as material components. While the spell presents unique tactical opportunities and can be effective in certain situations, its high level and limited application make it less versatile than other spells of equivalent or lower levels.
Reverse Gravity is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Reverse Gravity Pathfinder edition. Want to use Reverse Gravity in a VTT (virtual tabletop)? Try out SendingStone for free today!