You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like, if such affects aren't removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
Resurrection is a powerful spell available to bards and clerics that enables them to bring a dead creature back to life. It requires a diamond worth at least 1,000 gp, which will be consumed during the casting. The spell takes an hour to cast and has an instantaneous duration. Despite its potent effects, some may feel mixed about the morality of such a spell. While resurrection can reunite loved ones with those who have passed away, it can also disrupt the natural order of life and death and have unintended consequences for the resurrected creature. Overall, Resurrection is a spell that offers a powerful and controversial option to players seeking to cheat death in their campaigns.
Resurrection is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Resurrection Pathfinder edition. Want to use Resurrection in a VTT (virtual tabletop)? Try out SendingStone for free today!
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