Ray of Enfeeblement - DnD 5e stats

Ray of Enfeeblement

  • Casting Time: 1 action
  • Classes: Warlock, Wizard
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 1 minute
  • Level: 2
  • Name: Ray of Enfeeblement
  • Range: 60 feet
  • School: Necromancy
  • Spell Attack: Ranged
  • Target: A creature within range

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.


The SendingStone review

Ray of Enfeeblement is a 2nd level spell available to Warlocks and Wizards. It has a casting time of 1 action and a range of 60 feet. The spell requires verbal and somatic components to cast and requires concentration for up to 1 minute. This spell can be used to weaken the target, reducing their strength score by half, making them less effective in combat.

The usefulness of the spell depends on the situation. Against enemies that rely on physical strength, this spell can be very effective, reducing their ability to hit and deal damage. However, against enemies that rely on spells or other abilities, it may not be as effective. Additionally, the spell is vulnerable to creatures that are immune to the effects of weakening.

Overall, Ray of Enfeeblement can be a useful spell in the right situation, but its limited duration and potential limitations in effectiveness make it more situational than a must-have in every spellcaster's arsenal.


Ray of Enfeeblement is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ray of Enfeeblement Pathfinder edition. Want to use Ray of Enfeeblement in a VTT (virtual tabletop)? Try out SendingStone for free today!


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