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Quasit - DnD 5e stats

Quasit

  • AC: 13
  • Alignment: Chaotic Evil
  • CHA: 10
  • CON: 10
  • Challenge Rating: 1
  • Condition Immunities: Poisoned
  • DEX: 17
  • HP: 7 (3d4)
  • INT: 7
  • Immunities: Poison
  • Languages: Abyssal, Common
  • Passive Perception: 10
  • Resistances: Cold; Fire; Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Roll 0: Claw/Bite 1d20 + 4 1d4+3
  • STR: 5
  • Senses: Darkvision 120 Ft.
  • Size: Tiny
  • Skills: Stealth +5
  • Speed: 40 ft.
  • Type: fiend (demon)
  • WIS: 10

Traits

Shapechanger: The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects.

Actions

Claw (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare (1/day): One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Invisibility: The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


The SendingStone review

In my opinion, the Quasit is an interesting and challenging creature for players to face in Dungeons & Dragons. With a challenge rating of 1, it provides a decent challenge for lower level parties. Its immunity to poison and condition immunities make it a formidable opponent, but its low HP and abilities balanced out its strengths. The Quasit's Chaotic Evil alignment and mischievous nature make it a fun and unpredictable foe for players to face. Overall, I think the Quasit adds some excitement and variety to D&D combat encounters.


Quasit is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Quasit Pathfinder edition. Want to use Quasit in a VTT (virtual tabletop)? Try out SendingStone for free today!


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