Until the spell ends, one willing creature you touch is protected against certain types of creatures - aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
#Protection from Evil and Good is a level 1 spell that is available to several classes. It requires verbal, somatic, and material components to cast, with a casting time of 1 action. The spell can only be maintained through concentration and lasts for up to 10 minutes.
The purpose of the spell is to protect the caster or an ally from creatures that are classified as aberrations, fiends, celestials, elementals, fey, undead, or spirits. While under the protection of this spell, the target gains a variety of defensive boons against those creatures, including advantage on saves, resistance to damage, and prevention of mental control.
Overall, #Protection from Evil and Good can be a useful tool in a spellcaster’s repertoire when facing certain types of foes. However, its limited duration, the types of creatures it affects, and the level of protection it offers means it may not always be the most effective choice in combat situations.
Protection from Evil and Good is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Protection from Evil and Good Pathfinder edition. Want to use Protection from Evil and Good in a VTT (virtual tabletop)? Try out SendingStone for free today!
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