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Produce Flame - DnD 5e stats

Produce Flame

  • Casting Time: 1 action
  • Classes: Druid
  • Components: V S
  • Damage: 1d8
  • Damage Type: Fire
  • Duration: 10 minutes
  • Level: 0
  • Name: Produce Flame
  • Range: Self
  • School: Conjuration
  • Spell Attack: Ranged
  • Target: Self or a creature within 30 feet of you

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

The SendingStone review

Produce Flame is a useful cantrip for Druids to have. While it deals a modest 1d8 fire damage, it also has a long duration of 10 minutes, allowing the Druid to keep a constant source of light and heat around them. Additionally, the ability to produce a flame in their hand can be used in a variety of ways, whether it be lighting a torch or starting a fire. While it may not be the most powerful spell in a Druid's arsenal, it is a great utility spell that can be used in a variety of situations.

Produce Flame is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Produce Flame Pathfinder edition. Want to use Produce Flame in a VTT (virtual tabletop)? Try out SendingStone for free today!

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