Logo linking home

Plane Shift - DnD 5e stats

Plane Shift

  • Casting Time: 1 action
  • Classes: Cleric, Sorcerer, Warlock, Wizard, Druid
  • Components: V S M
  • Duration: Instantaneous
  • Level: 7
  • Material: A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence
  • Name: Plane Shift
  • Range: Touch
  • School: Conjuration
  • Target: You and up to eight willing creatures who link hands in a circle

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.


The SendingStone review

Plane Shift is a 7th level spell that enables a player to transport themselves and up to 8 other people to another plane of existence. However, this spell comes with a hefty material component which requires a forked, metal rod worth at least 250 gold pieces and requires attunement. While some might argue that the material component is expensive, it can be argued that the high price tag prevents overuse and makes the spell feel more epic.

Overall, Plane Shift is an incredibly useful spell for players who want to explore other planes of existence or for DMs who want to incorporate new realms into their game. This spell also adds an element of risk as players may end up in a plane that they weren't intending, which can lead to some exciting gameplay. However, as a level 7 spell, the player has to weigh the cost of using Plane Shift versus other high-level spells that might be more effective in certain situations. Ultimately, Plane Shift is a solid addition to any spellcaster's arsenal and offers a lot of potential for adventurous gameplay.


Plane Shift is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Plane Shift Pathfinder edition. Want to use Plane Shift in a VTT (virtual tabletop)? Try out SendingStone for free today!


Share this article
Owlbear-folk giving thumbs up

Want more content?

Subscribe to get notified of new articles, upcoming adventures, new features, and more