- Casting Time: 1 action
- Classes: Wizard
- Components: V S M
- Duration: 1 hour
- Level: 5
- Material: A pinch of sesame seeds
- Name: Passwall
- Range: 30 feet
- School: Transmutation
- Target: A point of your choice that you can see on a wooden, plaster, or stone surface within range
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions - up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
The SendingStone review
Passwall is a useful spell that allows a Wizard to create a temporary breach in a solid surface, allowing passage through it for a period of one hour. The spell has a casting time of one action and requires verbal, somatic, and material components, as well as a range of 30 feet. The Wizard must also have a pinch of sesame seeds on hand to use as the spell's material component.
Overall, Passwall is a good utility spell that can provide a significant advantage in certain situations, such as when trying to bypass locked or guarded doors. However, it's important to note that the spell is limited to creating a single, human-sized hole in a wall or other surface, and it only lasts for one hour. This means that it may not be the best choice for getting through large obstacles or for extended periods of exploration. Nonetheless, Passwall remains a valuable tool for Wizards who need to create quick and discreet passages in certain situations.
Passwall is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Passwall Pathfinder edition. Want to use Passwall in a VTT (virtual tabletop)? Try out SendingStone for free today!