Otyugh - DnD 5e stats

Otyugh

  • AC: 14 (Natural Armor)
  • Alignment: Neutral
  • CHA: 6
  • CON: 19
  • Challenge Rating: 5
  • DEX: 11
  • HP: 114 (12d10+48)
  • INT: 6
  • Languages: Otyugh
  • Passive Perception: 11
  • Roll 0: 1d20 + 6 2d8+3
  • Roll 1: 1d20 + 6 1d8+3
  • STR: 16
  • Saving Throws: Con +7
  • Senses: Darkvision 120 Ft.
  • Size: Large
  • Speed: 30 ft.
  • Type: aberration
  • WIS: 13

Traits

Limited Telepathy: The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

Actions

Multiattack: The otyugh makes three attacks: one with its bite and two with its tentacles.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Tentacle: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

Tentacle Slam: The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.


The SendingStone review

The Otyugh is a Neutral creature with a Challenge Rating of 5. It has 114 Hit Points and natural armor with an AC of 14. Its abilities are not high with a Charisma of 6 and Intelligence of 6, however, it has a high Constitution of 19 which makes it a formidable opponent. The creature has passive perception of 11 and is able to communicate only in its own language. Otyughs are not the most intelligent, but they are tough and can be dangerous in combat. Overall, the Otyugh is a decent creature for lower level parties to face as a challenge.


Otyugh is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Otyugh Pathfinder edition. Want to use Otyugh in a VTT (virtual tabletop)? Try out SendingStone for free today!


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