Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
The Ogre is a Chaotic Evil creature with a low AC and CHA but a high CON and HP, making it a formidable opponent for players in D&D. Its low INT means it is not very intelligent, and it can only speak Common and Giant. Its passive perception is also relatively low. Overall, the Ogre presents a challenge for players and can be a good addition to encounters with lower-level parties.
Ogre is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ogre Pathfinder edition. Want to use Ogre in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more