Ogre - DnD 5e stats

Ogre

  • AC: 11 (Hide Armor)
  • Alignment: Chaotic Evil
  • CHA: 7
  • CON: 16
  • Challenge Rating: 2
  • DEX: 8
  • HP: 59 (7d10+21)
  • INT: 5
  • Languages: Common, Giant
  • Passive Perception: 8
  • Roll 0: 1d20 + 6 2d8+4
  • Roll 1: 1d20 + 6 2d6+4
  • STR: 19
  • Senses: Darkvision 60 Ft.
  • Size: Large
  • Speed: 40 ft.
  • Type: giant
  • WIS: 7

Actions

Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


The SendingStone review

The Ogre is a Chaotic Evil creature with a low AC and CHA but a high CON and HP, making it a formidable opponent for players in D&D. Its low INT means it is not very intelligent, and it can only speak Common and Giant. Its passive perception is also relatively low. Overall, the Ogre presents a challenge for players and can be a good addition to encounters with lower-level parties.


Ogre is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ogre Pathfinder edition. Want to use Ogre in a VTT (virtual tabletop)? Try out SendingStone for free today!


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