Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.
Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
The octopus is a creature with low stats and a challenge rating of 0, making it a non-threatening opponent in combat. However, it does possess abilities such as tentacles, which can be used to attack or grapple targets. Its passive perception of 12 also makes it skilled at noticing things in its environment.
Despite its weak appearance, the octopus can make for an interesting addition to a game or campaign. Its unaligned alignment allows for creative storytelling and its natural abilities can create unique challenges for players. While it may not be a formidable enemy, it can still provide a fun and unexpected encounter for adventurers.
Octopus is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Octopus Pathfinder edition. Want to use Octopus in a VTT (virtual tabletop)? Try out SendingStone for free today!
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