Nightmare - DnD 5e stats

Nightmare

  • AC: 13 (Natural Armor)
  • Alignment: Neutral Evil
  • CHA: 15
  • CON: 16
  • Challenge Rating: 3
  • DEX: 15
  • HP: 68 (8d10+24)
  • INT: 10
  • Immunities: Fire
  • Languages: Understands Abyssal, Common, And Infernal But Can't Speak
  • Passive Perception: 11
  • Roll 0: Hooves 1d20 + 6 2d8+4+2d6
  • STR: 18
  • Size: Large
  • Speed: 60 ft., fly 90 ft.
  • Type: fiend
  • WIS: 13

Traits

Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.

Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


The SendingStone review

Nightmares are a type of creature in Dungeons and Dragons with a challenge rating of 3. They have natural armor, a high constitution score, and immunity to fire. Their dexterity and charisma scores are also notable. Nightmares are considered to be neutral evil and have the ability to speak and understand languages. Overall, while not the most formidable enemy, nightmares can present a challenge for players to overcome.


Nightmare is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Nightmare Pathfinder edition. Want to use Nightmare in a VTT (virtual tabletop)? Try out SendingStone for free today!


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