Magic Resistance: The nalfeshnee has advantage on saving throws against spells and other magical effects.
Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Horror Nimbus (Recharge 5-6): The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
The Nalfeshnee is a formidable creature in the world of Dungeons and Dragons, with a Challenge Rating of 13 and impressive stats like 22 Constitution and 19 Intelligence. Its chaotic evil alignment and immunity to poison make it a dangerous opponent for players. Its abilities include telepathy, magical resistance, and the ability to summon lesser demons. Some players may find the Nalfeshnee to be an exciting and challenging opponent to face, while others may find it frustratingly difficult to defeat. Overall, the Nalfeshnee is a well-designed creature that adds depth and danger to any D&D campaign it appears in.
Nalfeshnee is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Nalfeshnee Pathfinder edition. Want to use Nalfeshnee in a VTT (virtual tabletop)? Try out SendingStone for free today!
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