Multiattack: The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare: The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
The Mummy in D&D has a challenge rating of 3, making it a moderate threat to players. With its high Constitution and immunity to several conditions, it can be a tough opponent to take down. However, its low Dexterity and AC make it vulnerable to ranged attacks and spells. Its alignment of Lawful Evil fits with its origins in Egyptian mythology as a cursed undead being. Overall, the Mummy can make for an interesting and challenging encounter in a D&D game.
Mummy is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mummy Pathfinder edition. Want to use Mummy in a VTT (virtual tabletop)? Try out SendingStone for free today!
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