Move Earth - DnD 5e stats

Move Earth

  • Casting Time: 1 action
  • Classes: Druid, Sorcerer, Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 2 hours
  • Level: 6
  • Material: An iron blade and a small bag containing a mixture of soils—clay, loam, and sand
  • Name: Move Earth
  • Range: 120 feet
  • School: Transmutation
  • Target: An area of terrain no larger than 40 feet on a side within range

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.


The SendingStone review

The spell Move Earth, available to druids, sorcerers, and wizards at level 6, is a powerful tool for altering the terrain of the landscape. While its casting time and components are minimal, it requires concentration and can only last for up to two hours at a time. The spell's material components include an iron blade and a small bag.

Opinions on Move Earth vary widely, with some players and DMs praising its versatility and potential for creative problem-solving, and others finding it overpowered and disruptive to game balance. Some argue that it can be used to create walls and barriers, redirect rivers, or bury enemies in the earth. Others caution that the spell can be game-breaking if used recklessly or without careful consideration of the consequences. Ultimately, whether or not Move Earth is a valuable addition to a spellcaster's arsenal will depend on the specific campaign and setting, as well as the individual's playstyle and preferences.


Move Earth is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Move Earth Pathfinder edition. Want to use Move Earth in a VTT (virtual tabletop)? Try out SendingStone for free today!


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