Mislead - DnD 5e stats

Mislead

  • Casting Time: 1 action
  • Classes: Bard, Wizard
  • Components: S
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Level: 5
  • Name: Mislead
  • Range: Self
  • School: Illusion
  • Target: See text

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose. You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.


The SendingStone review

Mislead is a level 5 spell that allows bards and wizards to create an illusion of themselves, causing confusion and deception among the opponents. This spell has a casting time of one action and a duration of up to one hour, making it a useful tool for a variety of sneaky situations. The user can move the illusion up to 60 feet away from themselves, causing their opponents to attack the wrong target, and giving the user time to make their next move. However, this spell requires concentration, which means that the user must maintain focus on the illusion, making them vulnerable to other attacks. Overall, Mislead is a powerful spell that can help bards and wizards to gain an upper hand in many situations, so long as they use it wisely.


Mislead is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Mislead Pathfinder edition. Want to use Mislead in a VTT (virtual tabletop)? Try out SendingStone for free today!


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