Meteor Swarm - DnD 5e stats

Meteor Swarm

  • Casting Time: 1 action
  • Classes: Sorcerer, Wizard
  • Components: V S
  • Damage: 20d6
  • Damage Type: Fire
  • Duration: Instantaneous
  • Level: 9
  • Name: Meteor Swarm
  • Range: 1 mile
  • Save: Dexterity
  • School: Evocation
  • Secondary Damage: 20d6
  • Secondary Damage Type: Bludgeoning
  • Target: Four different points you can see within range

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.


The SendingStone review

Meteor Swarm is a ninth-level spell available to sorcerers and wizards that deals 20d6 fire damage over a range of one mile. While its high damage potential is impressive, some argue that its casting time and limited range make it less useful in combat situations where enemies may be at a distance. Additionally, the fact that it requires a ninth-level spell slot means that it may not be practical for lower-level characters. However, when used creatively, Meteor Swarm can be devastating against large groups of enemies or fortified positions, making it a valuable tool in a wizard's arsenal. Ultimately, the effectiveness of the spell depends on the situation and the creativity of the caster.


Meteor Swarm is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Meteor Swarm Pathfinder edition. Want to use Meteor Swarm in a VTT (virtual tabletop)? Try out SendingStone for free today!


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